![]() The map was originally conceived as the Control Center of the Tei Tenga base mentioned in the Doom Bible. ![]() This level contains the following numbers of things per skill level:Įarly versions of this level appeared as E1M9 of Doom 0.4 and E1M5 of Doom 0.5. * The vertex count without the effect of node building is 905. The data was last verified in its entirety on April 26, 2023. The records for the map at the Doom Speed Demo Archive are: The data was last verified in its entirety on July 6, 2020. Speedrunning Routes and tricks Current Compet-n records If you then flip the switch to the south, the floor will then try to move up into and through the ceiling. In Doom v1.1, flipping the switch inside the sunken floor also raises the floor. There are 26 uncategorized anomalies in this level's REJECT table. Two energy cells ( Things 19 and 20) have no flags set for any of the difficulty classes, so they do not actually appear in the level. This wall must be opened manually through walking closer to it. Similar to secret #5, but on the opposite side of the entrance to the area.A wall across the way and to the right will open up. Walk around to the back and step on the brown floor. In the outdoor area with the blue door at the northern end of the map, there is a raised platform in the center of the room resembling an altar.( sector 110) A nearby blood/lava pool contains a soul sphere and a BFG9000, the first one in the game. Go up the stairs to the left the balcony itself counts as a secret. Once you have reached the cement-walled room in the northwest (with two balconies overlooking it, one of which is fenced in), follow the narrow hall next to the fenced-in balcony.Hidden around the right corner is a chaingun. At the end of the lion-faced hall is a circular nukage room where the path splits off in two follow the left one and drop into the nukage pool.Alternatively, run across the red nukage to the berserk pack, and enter the room behind it. Flip the switch to raise the sunken floor. In secret #1, cross the bridge and follow the path to the end.Between the last two on the right is a dark hidden hallway leading to a secret area. From the start, hang right (east), then turn left into a hall with several lion-faced walls.To the left of the door (looking at it), there is an area with the blue door to the right. Go up the stairs in the next room and pass it and to a wooden door far away. This time take the western road and pass a room with green toxic and a room with moving walls. Go back the same way you came back to the start or use the aforementioned elevator as a shortcut with items at the top. To your right you can see another elevator, but choose to go down the metallic stairs and you will find the blue key. Take right again once you will be lowered on an elevator and enter a spacier and pinker corridor. Take the right stairs (east) and enter a red bloody roof. The switch lowers the pedestal in this area with a shotgun on top. Walk straight up the stairs to enter a wooden area with a switch in the end and two stairs on the sides (close to the switch). You start in the center of the most southern area. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.
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