![]() ![]() Then when its saved, it won't change others. When you set the NPC, DONT tie the Bar to an attribute, just enter it as like 40/40. 4) With NPC tokens, if the bars are set as hp etc, every new NPC dragged from the list is an original, so changing bar values on one does not affect others. Most people are likely to have standard approach so allowing them to not have to fill in the fields every time would be very handy. 3) On tokens, have a method to preset what the bars are set as - such as hp, ac etc. ![]() Hold shift and double click on the token. At the moment I need to do a seperate search to find what I need which feels like double handling. 2) If a token is connected to an NPC sheet, you should be able to double click to bring up the sheet. Would be really nice, but due to copyrights on artwork it cannot be done without licensing. Smiler said: Four suggestions to make my life easier: 1) If the SRD creatures could come pre-loaded with a token that would be awesome. attacks, hitpoints) Acolyte Air Elemental Ape Awakened Shrub Awakened Tree Axe Break Badger Bat Black Pudding Blink Dog Blood Hawk Camel Cat Centaur Cockatrice Constrictor Snake Darkmantle Death Dog Deer Doppleganger Draft Horse Druid Dust Mephit Eagle Elk Fire Elemental Flesh Golem Flying Snake Frog Gelatinous Cube Ghasy Ghoul All monsters starting with "Giant" Gibbering Mouther Goat Gray Ooze Griffon Grimlock Harpy Hippogriff Hyena Ice Mephit Imp Invisible Stalker Jackal Killer Whale Kobold Lemure Lion Lizard Magma Mephit Magmin Mastiff Merfolk Mule Ochre Jelly Octopus Ogre Zombie Owl Panther Pegasus Poisonous Snake Polar Bear Pny Pseudodragon Quasit Quipper Rat Raven Riding Horse Rug of Smothering Sea Horse Shadow Shrieker Specter Spider Spy Steam Mephit All monsters starting with "Swarm" Tiger Unicorn Violet Fungus Vulture Warhorse Weasel Wererat Weretiger Werewolf Wraith Zombie Not Found Succubus/Incubus Current Issues with Monsters Not Fully Importing Stats (i.e. Thanks for the response and hope to hear more and things are looking great. If not though if anyone could think of a way to split the input of the text that is in the "Content" area between two text areas I had 2 ideas that didnt work so far :P but that was all. My question was if you'd think it would be possible to either add a new field for some thing like "Higher Spell Slot Description/Effect/Content" so What was written in the 3rd paragraph could go in a separate box on my char sheet for example for fireball the third paragraph is "At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." so that can be in its own neat space vs at the bottom of description, and if that would just make things too bulky adding another attribute I get that it was a suggestion / question. Also the Higher Spell Slot Dice, and Higher Spell Slot Dice attributes work fine the way i coded them in my sheet aswell and had no issues with those worked on first try before i even dealt with description/ content. ![]() To try to do a better job : I found the "content" attribute which was the main thing I was looking for, sorry for missing that at first and it does what i wanted which is give me the spell description that is in the compendium. Thanks for the response but what my question meant it may have been a little unclear as I scribbled it last night. We're working on getting it integrated into the OGL sheet. Thanks ! There should be an attribute called "Highter Spell Slot Dice" and "Higher Spell Slot Die" for each Spell now. Or if i missed that part too :P If not no worries just asking / curious / giving input. said: Kevin K.(Desu) said: Higher Spell Slot Dice, and Higher Spell Slot Dice or.
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